Mine
Plant it, walk away, and let the ground do your shooting for you.
The Mine is a deployable proximity-triggered explosive that has appeared as a piece of equipment across multiple entries in the Tribes franchise. Players place the small, spiky device on the ground, where it sits inert until an enemy closes within its trigger radius, at which point it detonates and deals area damage to anyone nearby. It is a limited-quantity item, typically picked up from the map or provided as part of a loadout, and it serves as one of the few tools in the series that lets a player shape the battlefield before a fight even begins.
Because Tribes is a fast, open-field shooter built around jetpack mobility and close-quarters gunfights, the Mine occupies a niche as a defensive and ambush tool. It rewards players who think in terms of chokepoints, sightlines, and predicted enemy paths rather than pure aim and reflexes.
- Type
- Proximity-triggered explosive (deployable trap)
- Role
- Area denial / ambush / defensive positioning
- Trigger
- Enemy proximity
- Availability
- Limited-quantity equipment pickup
- Franchise
- Tribes (multiple titles)
Lore & Background
In the world of Tribes, where squads of colorful, jetpack-equipped soldiers clash across sprawling, open terrain, the Mine represents the quiet end of combat. Where the shotgun roars and the rocket arc in a bright parabola, the Mine simply waits. It is the tool of the player who has already decided where the fight will happen, who has marked the narrow gap between two boulders or the single path up a ridge and said, in effect, 'you will not pass without a price.'
The device is deliberately simple in its design philosophy. There is no arming sequence to manage, no channel to hold, no secondary fire to track. You drop it, it sits, and the moment a boot or a jetpack's exhaust washes close enough, it goes. In a game where every player can fly, that proximity trigger is the great equalizer: the Mine does not care whether the enemy is on the ground or skimming thirty feet above it. It only cares about distance.
Across the various Tribes titles, the Mine has remained a consistent fixture of the equipment roster, a reminder that the franchise's core fantasy is not just about who can out-aim whom, but about who can out-think the map. It is the least glamorous item in the loadout and, on a well-read player's part, often the most decisive.
In Their Own Story
The ridge was quiet. Kael set the Mine at the base of the narrow switchback where the only path up the cliff met the only path down, pressed it flat against the packed dirt, and felt the little device click into its armed state. He jogged back to the overhang, crouched behind a rusted shipping container, and watched the open meadow below through the scope of his shotgun.
Two minutes later, a jetpack's blue trail stitched across the sky. The enemy came in low, fast, confident. Kael did not fire. He did not need to. The Mine bloomed in a small, ugly flash of orange, and the jetpack's trail simply stopped, tumbling end over end into the grass. Kael exhaled, picked up a fresh Mine from the supply crate beside him, and walked back to the switchback.
Reader's Guide
The Mine solves one specific problem in a Tribes match: you want to control a space without standing in it. In a genre built on jetpack dashes and point-blank shotgun blasts, a Mine lets you pre-commit a kill to a location and then be somewhere else when the exchange actually happens. It is the go-to tool for holding a chokepoint, covering a flank you cannot physically watch, or punishing the enemy's predictable route back to a base.
In practice, the Mine is a numbers game of patience. You have a limited count, so every placement is a decision. Drop one at the gap between two cover objects, at the base of a ramp, or along the most direct line to an objective, and then play the rest of the map as if that space is already hostile. The Mine does not track, does not home, and does not give you a second chance to aim. It either catches someone or it does not.
Its main weakness is predictability. Once an enemy squad learns your preferred mining spots, they will simply route around them or clear the area with a long-range weapon before committing. Pairing a Mine with a visible, aggressive push in another part of the map forces the enemy to split their attention and makes the trap far harder to spot in time.
Because the Mine is a one-shot, no-reload item, it punishes wasted placements. If you drop one in the open and nothing walks over it for thirty seconds, that is a resource you will not get back. Read the enemy's path, not your own desire to feel like you are doing something.
Did You Know?
- The Mine is one of the few weapons in the Tribes series that does not require the player to be aiming at the target at the moment of detonation; it operates entirely on proximity.
- Because every player in Tribes can use a jetpack to fly, the Mine's proximity trigger is not limited to ground-level threats and can catch enemies who are skimming low overhead.
- The Mine's role as a limited-quantity equipment pickup means that in a long match, a player must choose carefully when and where to spend each one, unlike a primary weapon that simply runs out of ammo and reloads.
- The Mine has appeared as a recurring equipment option across multiple Tribes titles, making it one of the more consistent pieces of equipment in the franchise's history.
More in Weapons & Equipment
Elsewhere in the Tribes universe
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