Pistol
The last gun you want, but the only one you've got.
The Pistol is a basic sidearm weapon that has appeared across the Tribes franchise, from the original 2000 title through later entries. It functions as a low-damage, fast-firing handgun intended as a backup or last-resort option for operatives who have lost their primary armament on the battlefield.
In the Tribes weapon system, players pick up arms scattered across the map and can carry a primary and a secondary. The Pistol sits at the bottom of that hierarchy: minimal damage per round, no scope, and a small magazine. Its value is purely situational—keeping you armed when everything else has been dropped or destroyed.
- Role
- Secondary / Sidearm weapon
- Type
- Handgun
- Franchise
- Tribes
- First appears
- Tribes (2000)
- Damage class
- Low
- Fire rate
- Fast
- Developer (original)
- Volition, Inc.
Lore & Background
In the mercenary-driven world of Tribes, operatives fight over contested territory in fast, chaotic squad engagements. The Pistol is the standard-issue sidearm tucked into every operative's rig—not a weapon you choose, but one you fall back on when the rifle is gone and the SMG is three kills away. It is the equalizer of the armory: every faction, every rank, every operative carries one.
The weapon's design philosophy reflects the franchise's core loop. Tribes rewards aggressive, high-mobility play where players sprint across open maps, drop weapons, and scramble for better gear. The Pistol exists to close that gap between "armed" and "outgunned." It will not win a duel against a shotgun or a rifle at range, but it keeps the trigger finger busy and the kill feed moving while you close the distance or reposition.
Across multiple entries in the series, the Pistol has remained functionally consistent: a small, quick-firing handgun with modest stopping power. It never gained attachments, scopes, or special modes. Its identity is simplicity and availability, a reminder that in the Tribes universe, the best weapon is the one you can actually pick up before the next round of territory changes hands.
In Their Own Story
The dust was still settling from the last capture when Kael noticed the rifle was gone—swiped by a flanker who'd sprinted past mid-fight. He was alone on the ridge, two enemies pushing the valley below, and his hands were empty. Then the glint: a Pistol, half-buried in red dirt where a body had dropped it three seconds ago. He snatched it up, felt the familiar weight, and rolled behind the rock. One shot. Two. The first enemy dropped. The second was already reloading. Kael grinned, checked the magazine—four rounds left—and started running.
Reader's Guide
The Pistol solves one problem: you have no other weapon. It is not a loadout choice; it is a survival tool. In a match, you will almost never want to be holding it, but the moment your primary is dropped and an enemy is twenty meters out, it is the difference between a kill and a death.
Key characteristics to remember: low damage per round, fast fire rate, small magazine, no attachments. It is semi-automatic and hits well under the same accuracy rules as other weapons in the game—so it is not a spray-and-pray tool. You are trading volume for the chance to land a clean headshot or body shot at close to mid range.
Strengths in practice: it is everywhere. Every map, every respawn, every body drop. You will never be truly unarmed. It is also fast to draw and fire, making it a viable panic weapon in a 1v1 at close quarters where reaction time matters more than damage.
Weaknesses: it is outclassed by literally every other weapon in the armory. Against a shotgun at ten meters, you will lose. Against a rifle at fifty, you will lose faster. The magazine is small enough that a sustained fight is a losing proposition.
There have been no major balance overhauls to the Pistol across the franchise that would change this assessment. It remains the floor of the weapon hierarchy. Pick it up, land the kill, immediately go find a better gun.
Did You Know?
- The Pistol has been present in the franchise since the original Tribes (2000) and has carried forward through subsequent entries, making it one of the few weapons to span the entire series.
- In the Tribes weapon system, the Pistol is a secondary/sidearm slot weapon, meaning it is picked up alongside or in place of a primary, not as a standalone loadout choice.
- The original Tribes was developed by Volition, Inc. and published by Sierra Entertainment; later entries in the franchise were developed by Hi-Rez Studios, a studio founded by former Volition team members.
- The Pistol never received scope attachments, special firing modes, or cosmetic variants in any known entry, keeping it functionally identical across titles.
More in Weapons & Equipment
Elsewhere in the Tribes universe
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